Tell the railroad about the synth refuge. that's the whole point of the Railroad's quests, curie's body owner's decision, and the entire thing that differentiates Acadia from the Railroad. Tell the railroad about the synth refuge

 
 that's the whole point of the Railroad's quests, curie's body owner's decision, and the entire thing that differentiates Acadia from the RailroadTell the railroad about the synth refuge  If you think they should be returned to The Institute, tell The Institute

seems rather anticlimactic then. The Railroad has been in existence since at the least the time of the creation of the first successful Generation-3 synths by Institute scientists around the 2220s. Travel to each location, obtain the tech, and report to Haylen for the reward. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. M. Business, Economics, and Finance. I. Each quest gives a random location containing a piece of tech, either a flux sensor, haptic drive, or reflex capacitor. Doing so will have Boxer schedule a trip up north to check out Acadia when she can. Tell them that Gabriel isn't a synth. Walkthrough . Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. They have an intensive surveillance network throughout the Commonwealth. After her daughter's death, she managed to gain entry into a farm where she worked to keep herself and Samuel sheltered. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Ultimately the Railroad do not seem to realise that the only way to truly help synthetics as a race is to come out of the shadows and campaign for synths to be treated equally. 12 Oct 2023. Possible spoilers? So of all the "synths" in the railroad, none have synth components. It was more like a series of unintended events that cascaded into a disaster for the surface. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. If you informed the Railroad about Far Harbor, you can get the Miscellaneous Quest to “Tell the Railroad about the Synth Refuge”. If you let the synths escape, you can tell Father you let them free and he will banish you from the Institute and thus you can go immediately to the Minutemen. Acadia, where Kasumi is likely to be found, is a Synth Refuge on the island. He then reveals that the player's involvement with the. A paladin that was considered one of their best, has a secret, and now a hard decision needs to made for their future. One of the Railroad's more interesting quests is the "Underground Undercover" quest. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Found under resources. . . With both the Institute and the Railroad having no. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. It was all due to a synth infiltrator that went rogue during a field test. . Make your way back to the Railroad HQ. He likely has already killed the Raiders out front, so loot them and talk to him to get his help. After getting into Synth's Refuge Acadia you can inform The Institute about it and perform a reclamation operation. Go speak with Father, and he will tell you about a Synth that has gone rogue. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Objective: Go to Courser, obtain Rogue Synth, report to father. Fallout 4 Far Harbor Remove "Tell the Brotherhood about the synth refugee" with console commands Is there a console command to remove the above mentioned mmisc quest from the quest log. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. This objective appears in multiple quests. Tell him to start the attack. I think the Railroad are the one's replacing people with synth doubles. . Even though im allied with the bos im not gonna tell them about the synths because if they are not allied to the institute i dont see them as a threat. All four factions will have been met by that time, they are the Brotherhood, the Minutemen, the Railroad, and the Institute. Fallout 4 Far Harbor - Tell The Institute About The Synth Refuge. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Each quest gives a random location containing a piece of tech, either a flux sensor, haptic drive, or reflex capacitor. The ending will initiate if you then show Allen the proof. Acadia, where Kasumi is likely to be found, is a Synth Refuge on the island. Choosing the Railroad does nothing, they send an ambassador to live there and that's the end of it. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Father. You can do this sooner. I should ask them for help. The Fallout series has. Get paid for your art. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Phyllis Daily is a woman living at the Egret Tours Marina in 2287. Just don't do it. Just started Far Harbor, and im Sentinel of BoS. Agree and you will need to head out to meet the Courser. Haris Jan 11, 2017 @ 2:08pm. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. As for the Railroad there is someone in HQ to talk about this. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Should the Sole Survivor join. Boxer is an agent of the Railroad in 2287. The game also gives you two miscellaneous objectives here, in the form of “Tell the Railroad about the Synth Refuge” or if you want, “Tell the Brotherhood about the Synth Refuge”. While DiMA was made to freely develop a personality from experience, Nick's personality was built upon the mind of a pre-War. The Institute is the hidden headquarters of the organization known as the Institute, located deep underground. The mind wipes are also completely voluntary. In the game, Sturges is set as essential, thus he cannot die. Also Dogmeat. I would put Institute last, but I think that Shaun being the head of CIT could justify, narratively, the Sole Survivor joining their forces. 4 The Commonwealth's fear toward the synths was due to an accident. Go speak with Father, and he will tell you about a Synth that has gone rogue. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you’d rather do later into the DLC or. Update 2. She admits she can't know for sure, and the simplest explanation would be that she is a human. So yes, they do liberate synths from the institute. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Only. The Railroad’s goal is to free the enslaved Synth population from the clutches of the diabolical Institute, but the Brotherhood of Steel disagrees. If you tell the Railroad, they’ll send an emissary of sorts to Acadia to learn more about the refuge. Report to Lancer Captain Kells and tell him about the Synth Colony in Far Harbor. Upon the discovery of Acadia and while allied with the Institute, the Sole Survivor has the option to inform the. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. We also discussed DiMA and Kasumi. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcso I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcTell him about Acadia and he’ll put together a team to solve the problem. There's no point in making more of them. Boxer says she'll go there as. Taking out both gets rid of that quest prompt. Everyone being replaced with synths and causing the Commonwealth to be afraid was all because of the Railroad. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Tell him to start the attack. The Minutemen can help them as the mainlanders, extending their communities to the other island. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. But captain kells seems to be glitched, as he only offers the "let me know if you want to take on another scribe" line, and it doesn't give me any dialogue opinions. ago. Maryland. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Glory, originally G7-81, is a synth member of the Railroad in 2287. What happens when you tell the Railroad about the synth refuge? Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. Fallout4. The friendly inhabitants of the settlement are responsible for the overall pristine condition of the town's infrastructure. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. He’ll send a squad to The Island but the won’t march on Acadia until you tell them to. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Crypto In order to do this you must exhaust all possible quests in all 3 major factions excluding The Institute. . Glory didn't get one, and they don't really push them on any of the other synths in the game who don't seem to want one. " "Acadia's far away enough from the Institute that we don't have to worry. I just don't get. Mercer Safehouse is a Railroad side quest in Fallout 4. Travel off the coast of Maine to the myst. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. You can now talk to Kenji about how to get there - his boat. Maybe there's a console command or a mod that can remove it, but I couldn't tell you where to look for that. There are four endings to Fallout 4. Head to the Brotherhood of Steel base on the The Prydwen. What fueled the Commonwealth's fear toward the synths was not Shaun's direct actions. You do NOT get a quest from informing the Railroad about the Synth Refuge. What I want to know is if I involve any or all of the 3 factions will it change the endings to Far Harbor?83 votes, 15 comments. Check the Weekly Quest duration and refer the below table for correct answers or else be ready to lose your head. Captain Kells is bugged and keeps telling me "Let me know when you're ready to take on another squire. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. which you can either take part it, or stand by and watch as the synth refuge is torn apart. So. The passage from Southern Florida to Caribbean islands is known as the Saltwater Underground Railroad, or simply the Saltwater Railroad. 286 views 6 years ago. The Commonwealth Institute of Technology in Boston. What first began as a means to get a steady flow of caps, turns into one of the most fulfilling events of her life, one she is actually talented at. Possible spoilers? So of all the "synths" in the railroad, none have synth components. The Minutemen can help them as the mainlanders, extending their communities to the other island. The Railroad simply doesn't care about anyone else but themselves. I don't want to destroy arcadia and. How do you find out Sturges is a synth?Fallout 4 Far Harbor - Tell The Institute About The Synth RefugeBusiness, Economics, and Finance. I persenaly dind like the outcome so I loaded back and dind tell. You can inform the 3 major factions of the Synth Refuge. Joining the Railroad will, eventually, put you. If you sided with the BoS or Institute though, you'll have a permanent Misc quest to tell them. See the list below to learn. quest, "Update the Institute about Acadia" - spoilers? So of all the "synths" in the railroad, none have synth components. . But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Perhaps part of the reason that the Institute wishes to recover such rogue synths but is happy to have Nick (and human-replacing synths) wandering the Commonwealth is because of their attitudes. Forbidden Knowledge is a quest in the Fallout 4 add-on Far Harbor. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. When the battle of Bunker hill quest commences inform only The Railroad. • 8 yr. While the college itself laid in ruins for more than two centuries, at the time of the Great War, those present took refuge underground. In order to do this you must exhaust all possible quests in all 3 major factions excluding The Institute. When the battle of Bunker hill quest commences inform only The Railroad. Reclaim a rogue Synth (the ones the Railroad were always trying to free). That means i cant help her for the Changing Tide quest. Once you give him the go to start the attack they run from there to Acadia and everyone outside the entrance of Acadia and inside becomes hostile and you kill them. Return. 4 The Commonwealth's fear toward the synths was due to an accident. But you don't know that he's a Synth yet. The Minutemen can help them as the mainlanders, extending their communities to the other island. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. They use a system of dead drops and secret hideouts. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Possible spoilers? So of all the "synths" in the railroad, none have synth components. " (Give holotape to Sturges. Underground Undercover is a Railroad main quest and an achievement/trophy in Fallout 4. "Tell the Brotherhood about the Synth Refuge" is an objective in Far From Home in Fallout 4: Far Harbor. At this point, you can execute him, allow Maxson to kill him, or convince Maxson to let him live. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you’d rather do later into. After getting into Synth's Refuge Acadia you can inform Brotherhood about it and clean Show. The mind wipes are also completely voluntary. Boxer says she’ll go there as soon as she has time, so it’s a stall for when you get to the proper point in the main quest. Lastly, I wonder how the Railroad would deal with a synth that escapes, then changes their mind once they see how miserable the wasteland is. That will reset the radiant quest and you will be able to speak to him. Telling him about the Synth Refuge with Synth refuge will prompt him to ask about everything you can tell him. ago If you tell the Brotherhood, they attack Acadia and kill all of the synths. They defend themselves from. Should I tell the Railroad about the synth refuge? Inform the Railroad You do NOT get a quest from informing the Railroad about the Synth Refuge. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Pursuing the Minutemen's ending will also allow you to continue completing missions for the Railroad faction and The Brotherhood of Steel, assuming they maintain relations with each respective faction. After completing Getting a Clue, a new radio station will appear on the Pip-Boy, Valentine's Detective Agency Radio. Paladin Danse (unit designation M7-97, registration DN-407P) is the commanding officer of Recon Squad Gladius, a Brotherhood of Steel unit deployed to the Commonwealth in 2287. tell the institue/railroad/brotherhood about the synth refuge. A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Their base is hidden to the world, and their agents remain anonymous and use disguises. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. After getting into Synth's Refuge Acadia you can inform The Institute about it and perform a reclamation operation. Father tells you he is to manipulate you, but if you kill Gabriel there's no synth component. Make your way back to the Railroad HQ. Kasumi's final holotape from the safe will reveal why she left to Far Harbor. The game also gives you two miscellaneous objectives here, in the form of “Tell the Railroad about the Synth Refuge” or if you want, “Tell the Brotherhood about the Synth Refuge”. The rule of thumb should be, if you agree with a faction's stance on Synths, tell them. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. This quest begins immediately after finish Institutionalized. Therefore, his death item has no bearing on what is canon. Father tells you he is to manipulate you, but if you kill Gabriel there's no synth component. Telling the Brotherhood about the synth refuge does indeed end up harming them. If not, don't. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Informing the Brotherhood of Steel. The Railroad faction is primarily sympathetic towards Synths, and will go out of their way to ensure the safety and integration of Synths in society. Captain Avery from far Harbor bug - The Changing Tide. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. that's the whole point of the Railroad's quests, curie's body owner's decision, and the entire thing that differentiates Acadia from the Railroad. Jul 16, 2021. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you’d rather do later into the DLC or during a second playthrough. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It could also be dialogue option for whether you will risk your life for a Synth or not. The Institute will then send a team to Acadia to. Fleeing from the Institute and the Brotherhood of Steel, these synths have traveled to Acadia, a safe haven against. He. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. I got halfway through the dialogue choices for telling them about the synth refuge, until the navigator started telling me they were going to start sending the entire airship northwards in an attempt to wipe the synth refuge out. The synth "rebellion" wasn't exactly huge, just few synth rebels and where are the other synths? BOS invasion of the Institute is more. From the first games that paved the way to the most recent, we are a subreddit for Fallout fans from all walks of life. Deacon (real name unknown) is an enigmatic agent of the Railroad in 2287. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Your goal is to get the Rogue Synth. She will tell you that all the synths escaped and the RR are contining to help the synths find refuge. Operating as an underground liberation force similar to the historical Underground Railroad which escorted slaves to freedom, the Railroad works to free and ensure the future safety of synths created by The Institute. Back Street Apparel. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Any help would be appreciated. Super mutants and synths are also a source of hatred for him. The Railroad is a small organisation, if they want to stick their hand into building settlements, killing raiders and helping the poor, then they won't be able to go anywhere with their core objective (helping synths). Many of their quests and side quests are repeatable. During the Miscelaneous Quest "Tell the brotherhood about the synth refuge", Lancer Captain Kells does noit activate the "Search and Destrory" Quest. " Sometimes I wonder if there's a man out there who has what it takes to make an honest woman out of me: sodium pentohal. Report to Lancer Captain Kells and tell him about the Synth Colony in Far Harbor. Head to “Nahant Wharf” to find the Courser in question, X6-88. I mean, if she's a synth, obviously she belongs to the Institute, but I have no record of an asset. Being settlements in for the Railroad and help out synths and if people wrong synths or refuse to allow them to settle with them you step in. 971K Members. It's honestly depressing that Deacon pours his heart out to you in his final affinity conversation and so many people STILL think he's lying. It's a real dick move and basically ends the entire quest line. Boxer will tell you that the Railroad has heard about a new Synth refuge farther North. Despite this, she prefers not to engage in assignments where she must kill synths, even Generation 1 or 2 models. It was more like a series of unintended events that cascaded into a disaster for the surface. Kasumi Nakano is the daughter of Kenji Nakano and Rei Nakano. You will receive options: Tell the Railroad about the Synth Refuge; Tell the Brotherhood about the Synth Refuge; Tell the Institute about the Synth Refuge Boxer is an agent of the Railroad in 2287. ”. My opinion: I think it’s more likely that he’s a Railroad synth, but I’m not sure. Bottle. There are people who speculated that just the Railroad + rebelling synths wouldn't have the numbers or firepower to capture the Institute, so instead the plan was to evacuate the synths and bee-line it to Advanced. Blackwater National Wildlife Refuge — The birthplace of abolitionist Harriet Tubman, who risked her life repeatedly to lead dozens of enslaved people to freedom, received added national attention in 2021. Synth refugees are residents of Acadia on the Island in 2287. A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. There are a number of ways to get into the troll caves, however I would recommend starting by going into the one furthest north, near the Archeologist Barracks. "Maybe someday, more places in the world will accept us for what we are. Every other synth in fallout 4 has their memories completely erased, there is no going back. By Olivia Richardson, Maggie Sivit. Fallout4 tell the railroad about the synth refuge 2021 07 16 19 35 28. Report to Lancer Captain Kells and tell him about the Synth Colony in Far Harbor. What happens if I tell railroad about synth refuge? Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Walkthrough []. Share your thoughts, experiences, and stories behind the art. Many of the sidequests in this DLC are centered around one of the three factions, and some require you to help the people with other quests before another wave unlocks. The railroad encourages them, but they are completely optional. High Confessor Tektus is the leader of the Children of Atom living in the Nucleus on the Island in 2287. Possible spoilers? So of all the "synths" in the railroad, none have synth components. You'll probably have to finish the. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Maybe there's a console command or a mod that can remove it, but I couldn't tell you where to look for that. Back Street Apparel BADTFL regional office Beantown. AlkaliPineapple • 1 yr. The Fallout Network's Subreddit for the Bethesda game series Fallout . Switch SW-8475-5828-9288. I just nuked the Children of Atom and sent Kasumi home. stavka May 19, 2016 @ 2:37pm. 30: Talk to Desdemona: The Railroad might be the only people who can help me decode the Courser Chip. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. It’ll get you a taking to but it won’t ruin your overall reputation. Far Harbor Bug. Possible spoilers? So of all the "synths" in the railroad, none have synth components. "Tell the Brotherhood about the Synth Refuge" is an objective in Far From Home in Fallout 4: Far Harbor. The observatory became a safe haven for synths who have fled the Institute in the Commonwealth. Head to the Prydwen and speak with Elder Maxson. Journal. 9 The Reason For His Hate. A subreddit dedicated to everything related to settlement building in… The only piece of evidence that Sturges is a synth comes from looking at his death item in the game files. There will be a miscellaneous quest triggered for all three Commonwealth factions to tell them about the Synth Refuge. Have you killed Kellog yet? I'm guessing you have joined the bos via Danse but haven't yet completed the quest Shadow of Steel?Possible spoilers? So of all the "synths" in the railroad, none have synth components. Only available if you sided with the Inst. Possible spoilers? So of all the "synths" in the railroad, none have synth components. "Tell the Railroad about the Synth Refuge " is an objective in Far From Home in Battleborn. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. When you first interact with Danse in Fallout 4, he has no knowledge that he is a synth and actually believes himself to be a human survivor of the pre-war life. Possible spoilers? So of all the "synths" in the railroad, none have synth components. After completing Institute quest Powering Up, a Synth will tell you that Z1-14 is ready to meet you in your room. 3. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. They are concerned with equal rights for synthetic humans. Should I tell the Railroad about the synth refuge? Inform the Railroad You do NOT get a quest from informing the Railroad about the Synth Refuge. If you tell the Institute, I think they also attack Acadia and relay back some synths, killing most others. When he lies in his first two conversations, he does it to make a point, and admits to lying when the point is made. Tinker Tom modifies the Network scanner holotape, or provides the encrypted message. Possible spoilers? So of all the "synths" in the railroad, none have synth components. University Point is a location in the Commonwealth in 2287. The ability to build various automatron parts is gained by either finding the relevant part on a destroyed automatron robot, or by completing the main quest of the Automatron DLC (which will unlock all standard parts). There is controversy within the Railroad as to whether only the Gen 3 synths should be freed, or also the Gen 1s that you typically shoot while running around the Commonwealth. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you'd rather do later into the DLC or during a second playthrough. I mean i brought Deacon with me to synth retention and he only slightly disliked the recall code thing. The only fix is to load my old save from when I first switched to survival, thanks Bethesda. A conversation follows that ends with Maxson demanding that you kill your synth friend. . It was. The Railroad aren't bothered about Synth superiority or even conservation. I haven't teleported in their facility yet in this playthrough. The ability to build various automatron parts is gained by either finding the relevant part on a destroyed automatron robot, or by completing the main quest of the Automatron DLC (which will unlock all standard parts). Once a synth gets their memories wiped, they effectively die, because they lose memories and personality. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Can I NOT tell The Brotherhood that I know about Acadia? - posted in Fallout 4 Spoilers: I have finished Dimas memories and made peace with the factions on Far Harbor. Andylinebacker • 7 yr. Similar to how the player may have difficulty in determining who is the bad guy in the base game, Fallout 4's Far Harbor DLC is chock full of moral gray areas. What happens if you tell the railroad about the synth refuge? What happens if you give the railroad the chip? What does the railroad want in Fallout 4? Which faction is best in. It's a sort of screwed quest anyway because if it's an escaped Gen3 that got to the Railroad, who mind wiped them and been out on their own for enough time to end up in Libertalia there isn't any reason Father should know that this particular raider is a synth at. Walkthrough []. After killing the raiders in the underrated side quest , The Secret of Cabot House, the player will be given the choice to either kill or release Lorenzo. The Railroad are an evil organization that abducts and brainwashes people, to the point of deleting the old person and creating a new one, in order to create more people that support their goals. I started the Far From Home quest that starts the Far Harbor DLC and stopped when it got to the point where they wanted me to travel to Far Harbor. The only fix is to load my old save from when I first switched to survival, thanks Bethesda. I know from googling that they show up late in the main quest, but didn't want to spoil much. Possible spoilers? So of all the "synths" in the railroad, none have synth components. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcDeacon, a key member of the Railroad, will assist you with a mission to reclaim an ex-Railroad HQ from Gen-1 Synths. One synth has become quite high up in the chain of a gang of raiders, and the Institute is very keen to recover them. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcThe Railroad ending has always remained as my favorite ending. But I agree what LordofWar1775 says Finish FH first. Now that you have a means of coming and going to and from the Institute as you please, it’s time to start working at completing the Railroad’s schemes. Back on the Island, you’ll find a new relay station and several synths guarding Moseley. shes a railroad synth not an institute plant the caravan master whos her "dad" is just acting as a cover. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. The "always wearing those glasses" guy also likes subtle quests, especially the one you can receive in the Railroad, about helping Synths that have gone rogue. Strange dreams are something everyone deals with, and many people don't remember much of their past in Fallout 4 and the Far Harbor DLC. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Possible spoilers? So of all the "synths" in the railroad, none have synth components. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Synth refugees are residents of Acadia on the Island in 2287. I returned to the Commonwealth to continue the BoS main quest (I had not boarded the Prywin till this point), and now the ONLY option is to tell. r/fo4 A chip A close button A chip A close buttonI updated the Institute's William Moseley about the Synth Refuge in Far Harbor. Likewise, Acadia, the free synth refuge, bothers to grow its own food and provide mattresses for sleeping to all its members, which would be useless if Gen 3s didn't eat or sleep. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Now that the Sole Survivor has proven their mettle, Desdemona asks them to go undercover with the Institute to make contact with a rogue Synth named Liam. Possible spoilers? So of all the "synths" in the railroad, none have synth components. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlc. The only way for the synth refuge to be safe is to take out the primary forces hunting them down. But instead of helping synths escape somewhere they erase their memories, install fake personalities and let them loose into the commonwealth. The quest is obtained from Scribe Haylen in the Cambridge Police Station. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlc"Tell the Brotherhood about the Synth Refuge" is an objective in Fallout 4: Far Harbor. When you arrive at Bunker Hill talk to the courser and just kill him on the spot after the charge commences. Here are some fun/useful/pointless chores/scavenging stations for ur settlements. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves.